Here you will find a collection of knowledge about editing and modifying Hyperbol, including making new maps. If you intend to edit maps, you should probably first examine the contents of HBMEToolKit.zip, automatically placed in your hyperbol folder when you installed the game. It contains sample maps, and will in the future possibly contain other samples too (such as sample CSV files). |
Editing/Modding
Subpages (15):
Adding New Maps to Tutorial Menu
A list of Entity Classes for Scripters
Altering the Music Playlist
Available Tooltip Text and Objective Text
Basic Map Editor Usage
Making Custom Prefabs
Making Custom Ships
Map Script Details
Map Script Tutorials
Optimization Hints
Overriding Entity Values/Text/Strings in a Map Folder
Packaging Maps for Automatic Download
Sending Maps to Friends
Steps for Creating Minimaps
Tutorials for Creating New Maps
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